There is also no challenge in getting the maximum benefit from a particular action, where in Fable II you would have to hit the button at certain moments to get the best possible outcome from a gesture, like laughing or juggling, in Fable III you simply hold down the big green ‘A’ button until the circle fills up and goes ‘ping’, telling you in the most simplified way that you gone done it good. The camera goes black for a moment and positions you facing the villager, so you cannot move or run away unless you hit ‘B’ to cancel the interaction. In Fable III, however, choosing to interact with someone forces you into a sort of… mini-game. In Fable II, interacting with a villager happened on the fly, with no cutting or changing of camera angles you simply pressed the button to interact, and you would immediately be interacting, on the spot. It may sound like a trivial issue, but an example or two of these less than pleasing changes are that the character interaction, between your hero and any random villagers has gone a little strange. Sure, all of the same things were fine, because they pretty much did the same thing as the previous game, but certain elements were, as I said, worse off. It pains me to say it, it really does, because I was both extremely excited to play this installment in the Fable franchise, and had high hopes for new and improved game mechanics. Ingenious…ĭespite a fairly decent cast of voice actors, paying tribute to particular comedy legends such as John Cleese and Jonathan Ross by having them grace the content of the game, there is nothing else particularly interesting about the game. That didn’t create any kind of super-spell, though (like even indie-game Magicka managed to pull off, immensely), but it just fires both spells separately. In fact I think the only addition to it may have been the ability to combine two spells at once, instead of just the one. Seriously, nothing new about it at all except the plot and story.
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The entire thing was basically a re-envisioning of the second game, with the exact same engine (no discernible improvements, at least), the same world with some things switched about to keep it all fresh, and the same exact combat system. How the hell could that be possible? Well, I’ll tell you. It wasn’t groundbreaking, it wasn’t unique, and it was essentially Fable II, but not as good.
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With a decent enough story and enough to get through to keep the whole thing really entertaining, I loved Fable II and I could have played it again (if I hadn’t traded it in toward whatever my next game was…) So imagine my joy when I heard only months after Fable II came out that Fable III was already in production!įable III was a big fat disappointment. I actually really enjoyed Fable II, and I had a whale of a time hoarding all the properties in the kingdom, generating rental income from the tenants of the homes and the businesses, doing my part by working at the blacksmiths or serving pints at the pub, killing bandits and rescuing innocent villagers, upgrading my abilities, and become a big bad-ass (who was also the nicest guy in the world). It felt a lot bigger, had more content, allowed you to do a lot more, and generally just seemed a whole lot better. I never finished it, and this disappoints me, but thankfully Fable II came out for the next generation of consoles and I had a good blast of that I even finished it!įable II was very different, it seemed. The only things I really remember are that I saved a child from a bully in the childhood intro, killed a giant spider thing and then took its head to the town center to show it off to the villagers, and finally, that I got a mustache. It wasn’t necessarily a brand new concept though, and so I wasn’t particularly blown away by it. Everything felt too constrained and narrow, and I kind of got bored of it, but I certainly loved the ideas involving of your character growing from a child to a man and having real effects on the game world depending on your choices. I played the first Fable game on PC, and while it was OK, I was never really impressed.
#Fable 3 reviews Pc
It’s been a long time now since it came out on 360, but since I only just finished it last week, and the PC version is due to be released in only a week or so, I can finally get round to reviewing it and it won’t be too late or random.