It more or less sounds like the only thing Marc had to work with was the game itself. Question is, where was Inafune's Rockman 2 art for reference? You'd think those assets would be readily on hand, right? The blame for the anomalous pistol rests on Capcom USA's then-art director. Here's my opportunity: I'm saying to everybody now that was not my fault! Talk to Capcom about the pistol."Īnd there you have it. Add to the fact that they only had, like, a day and a half for me to do the painting and what you wound up with was not the greatest result but certainly a result that was not my fault.
a pistol? You want me to do a pistol?' And he said, 'yeah, let's put a pistol in there.' So I did what I was told and I put the pistol in there. So I said to the art director, 'what is he shooting? What is he shooting with?' The art director said, 'he must have a pistol because I don't see that he's got a rifle so he must have a pistol.' Bang, bang, bang, he's shooting obviously like this with his arm. What we saw was this little pixelated figure of the famous Mega Man running around on the screen shooting. The gentlemen was the art director was there with the beta guy and they were waiting for me and I came with my pad and they started running the game. They had a beta version they were in a hurry to get this thing out. What happened was I had to go down to Capcom and do a game they just got in from Japan. "So we're talking about the infamous Mega Man 2 where Mega Man is actually running around waving a pistol! Okay so, the question on everyone's mind is 'how could the illustrator be such a complete idiot that he didn't realize that Mega Man had a cannon for an arm, and why is he holding a pistol for God's sake.'